<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Witchy Devlog</title><link>http://verra.xyz/witchy/</link><description>Development blog for Witchy</description>
<item><title>Witchy Devlog | Week of 10/10/2016</title><link>http://verra.xyz/witchy/?p=3</link><guid>http://verra.xyz/witchy/?p=3</guid><description><![CDATA[ <p>Many good games have a consistent story behind them. This is different from the narrative of the game. It's about the story of the world that the game takes place in. Rami spoke about how developing the story of your world and discussing everything in detail helps the rest of the details fall into place.</p>]]><![CDATA[<img src="http://verra.xyz/witchy/images/TClkqEo.png">]]></description><pubDate>Mon, 10 Oct 16 00:00:00 +0000</pubDate></item>
<item><title>Witchy Devlog | Week of 10/3/2016</title><link>http://verra.xyz/witchy/?p=2</link><guid>http://verra.xyz/witchy/?p=2</guid><description><![CDATA[ <p>You can now call down your magic cauldron from the sky in shining god ray of doom and thrown the cauldron at some enemies to knock them back! Once the cauldron is down you can pickup ingredients and throw them into the cauldron to brew them into a potion or alchemical beings.</p>]]><![CDATA[<img src="http://verra.xyz/witchy/images/N0KSf7q.gif">]]></description><pubDate>Mon, 03 Oct 16 00:00:00 +0000</pubDate></item>
<item><title>Witchy Devlog | Week of 9/26/2016</title><link>http://verra.xyz/witchy/?p=1</link><guid>http://verra.xyz/witchy/?p=1</guid><description><![CDATA[ <p>Witchy is a top down Adventure/RPG with heavy influence from S(NES)/GBC Legend of Zelda games. The main mechanic is that you can pickup and collect various ingredients in the world and brew them into potions for use in combat and solving puzzles.</p>]]><![CDATA[<img src="http://verra.xyz/witchy/images/N4NshBW.gif">]]></description><pubDate>Mon, 26 Sep 16 00:00:00 +0000</pubDate></item></channel></rss>